Much was said leading up to the game’s release about letting the world tell you where to go, and in fact I absolutely love the HUD-less display where I can simply go where the wind (literally) takes me without the screen clutter that is so common in open-world games. The carrot on a stick was devoured long ago, and my stomach rumbles loudly once more. I regularly let large pools of technique points sit there until I can be bothered to spend them, and I collect charms like they’re candy but rarely bother to look at their benefits because I simply don’t need them. I have every upgrade I need and every technique I’m likely to use. I feel like spiritually I am about halfway through the game, but I also feel that much of what GoT has left to show me it’s already shown me before. But does this giddy sense of discovery and progression sustain itself past the ten-hour mark? The fifteen-hour mark? The thirty-hour mark? How many slow-arse foxes will you chase before you start wanting to put an arrow through one? How many terrible haikus will you write in order to gain a headband you probably won’t even bother to look at? How many times will you happily endure watching Jin Sakai’s bum slink sensually into a hot spring? How many same-faced peasants will you free from captivity only to sit through a cutscene that is as uneventful and pointless as it is unskippable and infuriating? You may have played the game for five hours and are still marvelling at the countryside, slowly mastering the art of the katana and bow and hungrily chasing down sidequests and activities to bolster your techniques. The combat is also a stunning ballet of fluid brutality, and I relish every opportunity I get to stab a Mongol or two while traipsing around the gorgeous countryside.īut let’s not kid ourselves here, GoT is in many ways mired in the same cavernous pitfalls of so many open-world action games. GoT is probably one of the best looking open-world games I’ve ever laid eyes on, featuring a breathtakingly beautiful rendering of feudal Japan that is poetry (mostly haikus) in motion. It’s currently sitting on a very healthy 83 on Metacritic, and perhaps craziest of all is the extremely high user rating of 9.2 (don’t forget that if you disagree with that score you can go to Metacritic and give it a 0 to balance things out as you see fit). Sucker Punch’s Ghost of Tsushima has been in the wild for under a week, and as a big-ticket PlayStation exclusive it’s got plenty of chins wagging. Continued abuse of our services will cause your IP address to be blocked indefinitely.“Hurry up you stupid fox I’ve got chores to do” Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |